In audio software, performance is sink or swim. Every five or so milliseconds, the operating system hands you a buffer of audio samples, and you must process those samples and return from the render callback before time runs out. Otherwise, the audio card will be forced to emit zeros to the audio output, the user … Continue reading #include a performance regression
Tag: spire
Improving Your iOS App’s Launch Time
This is a guide to improving the launch time of any iOS app. It covers how to analyze your launch time and some strategies we’ve used here at iZotope to make the Spire app launch faster. First, measure your launch time As with any optimization, it’s important to profile first so you know for sure … Continue reading Improving Your iOS App’s Launch Time