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#include a performance regression

In audio software, performance is sink or swim. Every five or so milliseconds, the operating system hands you a buffer of audio samples, and you must process those samples and return from the render callback before time runs out. Otherwise, the audio card will be forced to emit zeros to the audio output, the user … Continue reading #include a performance regression

Author jpothierizoPosted on June 25, 2020June 25, 2020Leave a comment

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